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Tom Clancy's Ghost Recon Advanced Warfighter 2

Author: Geoff Larsen
Thursday, 4 October 2007
PSP
Ubisoft / Red Storm Entertainment
4/10


Why are the pretty ones always so dumb-
Earlier this year Ghost Recon Advanced Warfighter was released on the Xbox 360. The game combined tactics, teamwork and high-tech gadgetry that put a lot of holes in people. Now a game by the same name appears on the PlayStation Portable and doesn’t quite live up to the standard set by its bigger brother.
If nothing else this game gets some respect because it isn’t just a condensed version of the console title. This is an entirely new GRAW adventure sporting 22 new missions, a new storyline and a whole lot of problems. The biggest issue you’re going to face is that this game doesn’t play anything like the console GRAWs. Gone are the teamwork and tactical approach that have become staples of the series; in are dodgy controls and terrible AI.
Playing GRAW2 on the PSP is a lot like playing Rambo on the NES. Granted, this game looks a lot better than that but, 20 years later, you want something that actually has a little more depth. The controls are awkward but after a bit of training you should be able to navigate most of the game.
Where the game really descends in mediocrity is in the enemy AI. For a game that is based around stealth and relies on flanking or surprising an enemy you have to wonder what the developers were thinking when they decided that the enemies could see through both walls and the back of their heads. On top of that the game also often poses an obstacle and expects you to act in a certain way, if you don’t you can actually end up in a situation where you are unable to finish the mission.
The game is also a lonely experience. Despite the large amount of enemies, the idiotic AI makes you feel truly alone in the game, if there was a co-operative mode the game might be a bit more bearable however this is absent and the rest of the multiplayer is bare bones indeed. On the other hand graphics and sound in the game are top notch, if the developers had spent a bit more time on tightening the gameplay there could have been a decent game here. It is difficult to imagine who the target audience for this game is; casual GRAW players are just going to assume this is a port and the hardcore crowd are going to be turned off its simplistic gameplay and repetitiveness. In the early days of the console there might have been a market for this game however with two SOCOM games and Portable Ops there are just much better options.

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