Author: Andre Asa
Tuesday, 22 July 2008
PSP / PS3
Talk about two for one deal, I managed to score the PSP version and the PS3 version of this game in this cool collector's edition box, but aside from that let me try to explain the concept of this game as best as I can. Imagine the world of artist MC Escher in 3D (Google his works if you have to), with puzzle elements of Tetris and Marble Madness combined together and you will have one of the most addictive and fun puzzlers of this year.
The object of the puzzle is to navigate a mannequin across a landscape of mazes that defy perspective and reality altering illusions, collecting echoes (or shadows of the mannequin) along the way. The stages are timed and the clock can be very unforgiving, which adds to the challenge, or frustration - depending on how you look at it. The PSP and PS3 have exclusive stages in their respective domain, with 56 levels to start with and more downloadable ones added using the PlayStation Network.
The gamers are presented with three modes of play in order to challenge their wits. The freeform is like an arcade style solo game which will randomly select a stage for you to conquer. Atelier is the main mode of gameplay, which will take you from the easier stages to ones comprehensively challenging. The canvas mode, as the name suggest, allows you to create and/or manipulate already established puzzling landscapes which you can try to conquer for yourself or exchange it with your other mates.
The graphics are great, even though it is somewhat minimalist in nature. You won't find flashing lights, radiant jewels or epilepsy-inducing graphics here, but you will find your spatial awareness tested beyond measure. The soundtracks are subdued and the only noise you'll hear are the footsteps of your lil' mannequin. Something intentional perhaps, so that you aren't distracted-
Echochrome is a welcome breath of fresh air amidst games that are glitter and lacking substance. The game is definitely worth adding to your PlayStation library.